
Learning Designer & Education Strategist
Research-led · AI-enabled · Playful by design
I turn research and complex learning challenges into systems, products, and experiences that people can actually use, from educator training and mobile apps to television, books, and AI-powered classrooms.
10 +
YEARS IN PRACTICE
60,000
LEARNERS REACHED
5,000
EDUCATORS TRAINED
VOLUNTEERS ONBOARDED
1,000
PUBLISHED AUTHOR
SELECTED WORK
Learning challenges I’ve helped turn into systems, products, and experiences.

01
Large-Scale Public Learning Program· Home-Visit Hybrid Model · México, 2019–2024
How does a 600-family pilot become statewide policy?
I led end to end curriculum and training design, building the products that carried it: a mobile app, TV capsules, family materials, and a published book, with research coordinated alongside Harvard GSE, the IDB, and the World Bank.
60K+ families · 5K+ educators · 100K+ app downloads
02
GenAI in Higher Education · NSF-Funded Research NYU RIDDLE Lab · Ongoing
With the research team, I conduct discovery research and usability testing, then translate findings into onboarding flows, information architecture, and learning resources that support faculty adoption and bring professors into StudyHelper, an AI chatbot for teaching undergraduate research methods.
Designing the adoption experience for an AI learning product across multiple universities.


03
Tiny Turns
Learning Experience Design · Early Childhood · NYU Steinhardt · 2025 Ongoing
Designed a research-informed mobile learning experience that gives caregivers of children ages 0–3 short, context-aware prompts for talking, noticing, moving, and exploring together. The project combines learning science, user research, and iterative prototyping to bring early learning into everyday environments
Turning everyday public spaces into opportunities for caregiver–child learning
Get to know me in six cards
I design game-based learning, so instead of telling you about myself, let's play. Guess, then see what's true.